A visual language per opening
Each pack can combine tier color, slab texture, lighting angle, camera path, and RIPPED mark so repeated openings never feel cloned.
Artists: visual + audio
The ripping experience is one of the product's biggest attractions. Artists should design a sensory system where each opening feels special, recordable, and different from the last while proof, controls, and card legibility stay clear.
Experience brief
Each pack can combine tier color, slab texture, lighting angle, camera path, and RIPPED mark so repeated openings never feel cloned.
Pack tear, reveal tension, slab click, proof lock, and hit accents should layer differently by tier and pacing.
Mute, captions, reduced motion, skip, visual equivalents, and readable proof states are part of the art direction.
02 / Opening modes
Fast, bright, tactile. Low friction for common pulls, with a satisfying pack tear and a crisp slab settle.
A controlled pause, a glint across the slab edge, then proof text locks in before the card becomes inspectable.
Longer anticipation with a visible countdown, heavier bass transient, and a camera path that reveals value last.
Distinct event treatment: silence cut, slab bloom, stamped moment, and a share-ready hold frame.
03 / Reveal sequence
Show sealed pack state, remaining queue, mute/skip, and a subtle tier-neutral tension bed.
Randomness/proof state becomes visible before the emotional payoff. Trust is part of the performance.
Reveal the object in a staged but inspectable way: cert, player/card identity, condition, and tier accent.
End on a readable frame for deliver, buy back, decide later, share, and replay without hiding the card.
04 / Sensory system
Camera path, light sweep, texture mask, tier accent, reveal order, impact frame, and final hold composition.
Proof visibility, card legibility, mute state, skip control, odds language, and post-reveal decision buttons.
Pacing changes by card tier, user settings, reduced motion, recording mode, and repeated opening fatigue.
05 / Artist deliverables
Motion tokens, tier treatments, texture overlays, slab/camera compositions, loading and skipped states.
Short stems for tear, click, proof, ambience, hit, chase, error, mute fallback, and recording-safe mix.
Hold frames, share crops, watermark posture, timing rules, replay thumbnails, and creator-friendly safe areas.
06 / Production rules
Every reveal treatment must keep proof state, card identity, and next action readable.
Audio cues need visible equivalents so mute, captions, and reduced-motion users get the same information.
The tenth opening in a session still needs rhythm, speed, and variety without becoming exhausting.
High-value and chase pulls need distinctive frames users want to clip, post, and remember.
Foil glints, slab slide, edge lighting, tier color, texture masks, and stamped final frames.
Procedural combinations make openings feel related but not identical across the same session.
Optional tactile cues with visible mute, gain discipline, no surprise autoplay, and short replay-safe stems.